Troubleshooting
This page describes problems you may encounter when using Dagger, and their solutions.
Dagger is unresponsive with a BuildKit error
A Dagger Function may hang or become unresponsive, eventually generating a BuildKit error such as buildkit failed to respond
or container state improper
.
To resolve this error, you must stop and remove the Dagger Engine container and (optionally) clear the container state.
-
Stop and remove the Dagger Engine container:
DAGGER_ENGINE_DOCKER_CONTAINER="$(docker container list --all --filter 'name=^dagger-engine-*' --format '{{.Names}}')"
docker container stop "$DAGGER_ENGINE_DOCKER_CONTAINER"
docker container rm "$DAGGER_ENGINE_DOCKER_CONTAINER" -
Clear unused volumes and data:
infoThis step is optional. It will remove the cache and result in a slow first run when the container is re-provisioned.
docker volume prune
docker system prune
You should now be able to run your Dagger Function successfully.
If you have custom-provisioned the Dagger Engine, please adjust the above commands to your environment.
Dagger is unable to resolve host names after network configuration changes
If the network configuration of the host changes after the Dagger Engine container starts, Docker does not notify the Dagger Engine of the change. This may cause Dagger to fail with network-related errors.
As an example, if the nameserver configuration of the host changes after switching to a different network connection or connecting/disconnecting a VPN result, Dagger may fail with DNS resolution errors.
To resolve this error, you must restart the Dagger Engine container after the host network configuration changes.
DAGGER_ENGINE_DOCKER_CONTAINER="$(docker container list --all --filter 'name=^dagger-engine-*' --format '{{.Names}}')"
docker restart "$DAGGER_ENGINE_DOCKER_CONTAINER"
You should now be able to re-run your Dagger Function successfully.
Dagger restarts with a "CNI setup error"
The Dagger Engine requires the iptable_nat
Linux kernel module in order to function properly. On some Linux distributions (including Red Hat Enterprise Linux 8.x and 9.x), this module is not loaded by default.
You can load this module by running sudo modprobe iptable_nat
.
To have this module loaded automatically on startup, add it to the /etc/modules-load.d/modules
file with the following command:
echo iptable_nat | sudo tee -a /etc/modules-load.d/modules
Calling a Dagger Function fails with an error
Errors related to code generation
A Dagger Function may fail with one of the following errors and/or cause the Dagger Engine to crash:
unable to start container process
failed to update codegen and runtime
failed to generate code
failed to get modified source directory for go module sdk codegen
This can occur when you have the DOCKER_DEFAULT_PLATFORM
environment variable set and/or when Rosetta is enabled in Docker Desktop for Mac.
To resolve this error, you must remove the environment variable, disable Rosetta if applicable, and remove existing Dagger Engine containers.
-
Remove the
DOCKER_DEFAULT_PLATFORM
variable in your current shell and/or your equivalent shell config files (.bashrc
,.profile
,.zshrc
, ...) and restart the shell. -
Ensure that Rosetta is disabled in Docker Desktop on Mac.
-
Remove any running Dagger Engine containers and Docker images:
docker rm -fv $(docker ps --filter name="dagger-engine-*" -q) && docker rmi $(docker images -q --filter reference=registry.dagger.io/engine)
Other errors
To troubleshoot other Dagger Function errors, try the following techniques.
Rerun commands with --interactive
Run dagger call
with the --interactive
(-i
for short) flag to open a terminal in the context of a pipeline failure. No changes are required to your Dagger Function code.
Interactive mode defaults to executing /bin/sh
when opening a terminal. Change the command to execute with the --interactive-command
flag.
Rerun commands with --debug
The Dagger CLI tries to keep its output concise by default. If you're running
into issues and want to debug with more detailed output, you can run any dagger
subcommand with the --debug
flag to have it reveal all available information.
Access the Dagger Engine logs
The Dagger Engine runs in a dedicated Docker container and emits log messages as it works. Here's how to access these logs:
DAGGER_ENGINE_DOCKER_CONTAINER="$(docker container list --all --filter 'name=^dagger-engine-*' --format '{{.Names}}')"
docker logs $DAGGER_ENGINE_DOCKER_CONTAINER
Enable SDK debug logs
The information in this section is only applicable to the Python SDK. Debug logs are not currently available for the Go and TypeScript SDKs.
The Python SDK prints debugging information at various steps of the execution flow of a module, which can be very useful in understanding what's being received from and sent to the API.
This is done using standard Python logging, so it's highly configurable (for example, saving to a file or sending to an external system like Sentry). But for a simple lowering of the default logging level to logging.DEBUG, there's a convenience function for that:
import logging
from dagger import function, object_type
from dagger.log import configure_logging
configure_logging(logging.DEBUG)
@object_type
class MyModule:
@function
def echo(self, msg: str) -> str:
return msg
With the TUI, you need to use a progress output that doesn't collapse on success
like --progress=plain
or --debug
, otherwise it won't show in the terminal.
Using the command dagger call --debug echo --msg="hello"
, you should see a large number of debug messages, eventually ending with output similar to the below:
✔ connect 0.1s
✔ Debug.echo(msg: "hello"): String! 0.9s
┃ [DEBUG] dagger.mod._resolver: func => <Signature (msg: str) -> str>
┃ [DEBUG] dagger.mod._resolver: input args => {'msg': 'hello'}
┃ [DEBUG] dagger.mod._resolver: structured args => {'msg': 'hello'}
┃ [DEBUG] dagger.mod._module: result => 'hello'
┃ [DEBUG] dagger.mod._module: output => '"hello"'
┃ [DEBUG] dagger.client._session: Closing client session to GraphQL server
hello
The above gives a lot of useful information:
- The function and parent object that the API wants to execute
- The parent object's state
- The function's signature
- The user inputs before and after deserialization
- The user inputs after being converted to more complex types (structuring)
- The function's result before and after serialization